'Titan Fall 2' Technical Test Impressions - IMBOLDN
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What’s up, fellow gamers.

Unless the robber of all our happy gaming time, a.k.a life, has been smacking you around for the past couple of weekends, chances are you probably were either playing or heard about other people’s time on this AAA title monster called Titian Fall 2 technical test. Now we come to you from a perspective of former players of the first installment and players of the technical test for both weekends, at feverish amounts.

The unfortunate fall of the first release was that it lacked content, but the technical test alone has more content than its predecessor. It opens with cut scenes of game play during the opening credits on to a training mode, which if you listen closely, you can hear the history of the map that your on. After the training segment, veterans of the franchise will already realize that something is different. The movements are not as fast and doesn’t give off that zero gravity feel like the first Titanfall. Good or bad, it’s different. Your pilot feels heavier and the system of movement feels a bit more logical as a result. The outcome is that you can counter double jumps at Flash-like speeds. However, that of course means your aiming skill set has to be on point. The same can be said about those players who are more evasive in their movements.

Your pilot feels heavier and the system of movement feels a bit more logical as a result. The outcome is that you can counter double jumps at Flash-like speeds.

With a crisp combat system that satisfies and has been time tested, the much needed content comes to lend a helping hand. Upon release of the technical test, we got to pick from five archetypes of pilots, each with their own look and special ability. You get to choose from a speedster, a Spider-Man type (or Slipknot to those DC fans out there), a guy who can clone himself, a pilot with a wall hacking sonar dagger (#BestChristmasPresentEver, besides an actual Titan), and of course the pilot who can turn invisible. Now some readers just cringed and others smiled, but again it’s not bad on either side. What it seemed to come down to is how much time you’ve invested in the game, technical test as well as the first installment, or for that matter any present day shooters as of late. By the way, can someone please tell me why a robot would need knee pads?

Players have ten weapons to choose form, which is one more than the first game. There are two Titans — one powerhouse called Scorch and another called Ion that has a laser beam on its freaking chest. One issue that we did notice is that your Titan feels more like an armored suit rather than a tank, which is possibly something that Respawn will fix by the time the game is officially released. That being said, your lower armor is meant more for ranged combat and less rock ’em sock ’em robot sessions. If you remember from the first installment, that was the meta for a lot of players to get the pilot kill, and as it would seem, the pilot eject is not as strong as before, which means it’s actually worth your while to look up and see if you can get yourself a tricky kill.

Now, on to the main focal point of any game of this type — the weapon balance and lag. Out of the ten weapons in the hands of players, the weapon that stood out the most was the R201. We obviously don’t know what the final game will be like, so it makes little sense to label anything as being over powered as it all can change from now up until the official launch. This weapon has great stability and a great optimal range, but to use it effectively you need to adopt a more marksman-like game style. The best use of the weapon was to use the grappling hook to pilot and post up somewhere, but that took away from the fun and engagement. We ended up grabbing the SMG class and stayed with it for a more run and gun style. Basically, you will have a use the weapon that is made for your style to be more effective against players at this point.

The reality of this is, it’s a bit of a different Titan Fall for the veterans of the franchise, but a serious thrill to be had. For the new comers that didn’t buy in at first, there is nothing that’s here or not here that should push you away from looking into this game. With more multiplayer aspects to be enjoyed in the full game and a full single player story mode, Respawn has listened to the community by in large. We can’t wait to give this game a full review in a few months. Until then, no rating can be given, but keep an eye out for our review.

Happy gaming.